Author Archives: frankholz

– Games industry generates $ 109 billion in digital distribution

As the first recognized provider of market data in the game business, the US company SuperData has now taken stock of 2019. And the Americans are delivering impressive numbers. The industry generated $ 109.4 billion in sales worldwide through the digital distribution of games. SuperData, which belongs to Nielsen, excludes the physical market in its […]

– The Global Games Market Will Generate $152.1 Billion in 2019

Now more than ever, gaming is at the heart of the entertainment business. The way consumers engage with and through games is constantly changing. Not only does this result in more overall engagement, but it also leads to entirely new segments of game enthusiasts. There are now more than 2.5 billion gamers across the world. Combined, […]

– Global gaming industry expected to generate $135bn by end of 2018

The global gaming industry is expected to generate $134.9 billion by the end of 2018. According to market analysts Newzoo, that’s a 10.9 per cent increase over 2017. 47 per cent of the industry’s revenue is from mobile gaming – that’s up 12.8 per cent on last year, hitting $63.2 billion – and while smartphones […]

– IEM Consulting at gamescom 2017

2 days and more than 20 meetings, this was the schedule for IEM Consulting at Europe’s most important games fair: the gamescom in Cologne (Germany). A show of superlatives: – Over 350,000 visitors – Over 30,000 trade visitors from more than 100 countries – Over 900 exhibitors – 150 politicians on the spot – Chancellor Angela […]

– China is driving the global games market forward

Newzoo has just released its current Global Games Market Report and forecasts a revenue of $ 108.9 billion from gaming for 2017. Games for smartphones and tablets should account for 46.1 billion dollars of the total market. This would make Mobile the most lucrative segment in the video game business. By 2020, the market share […]

– Frank Holz part of an official German delegation traveling to Indonesia

2015 was the year of the German-Indonesian cooperation. So was Indonesia, for example, the guest of honour at this year’s International Book Fair in Frankfurt and presented his multi-faceted cultural and literary landscape. Indonesia’s economy is growing fast and the government is forcing the dialogue with the Federal Republic of Germany to establish long-term strategic partnerships in […]

– Mobile-Market: $ 44.8 billion turnover in 2016 / 82% due to games

The mobile app market is growing. And it will also grow in the coming years. The Dutch market research company Newzoo has come to this conclusion in its new “Global Mobile Market Report”. Newzoo predicts a global sales volume of $ 44.8 billion for the 2016 market. 82 percent of this, or around 36.5 billion […]

– The games market will continue to grow over the next years: 115 Billion USD in 2020

According to a new report from Digi-Capital, the games market will grow from USD 90 billion in 2015 to USD 115 billion by 2020 with an average annual growth rate of 7%. Main segment will be mobile gaming going from $35 billion in 2016 to $48 billion by 2020, with an average annual growth rate of […]

– Asia to take over 50% of all mobile games revenue in 2018

Digi-Capital forecasts that Games Software Revenue will grow from $88 billion in 2015 to $110 billion by 2018 at 8% annual growth. In a single digit growth market, games leaders with hit IPs, user scale and cashflow are spending more on marketing and development to drive shareholder value. This dynamic has eaten into games industry margins, […]

– IEM Consulting featured in Frankfurter Allgemeine Zeitung (FAZ)

Great article about IEM Consulting in Frankfurter Allgemeine Zeitung (most prestigious German daily newspaper).