Category Archives: Uncategorized

• DFC: 92 percent of PC games to buy digital

Globally, the physical business on the gaming platform PC only plays a marginal role. The market researcher DFC just announced that 92 percent of all PC-Games-purchases were digitally processed in 2013. This high value is of course affected by the broad focus. In China the physical business on PC as a gaming platform is virtually […]

• Juniper Research: Mobile games market to hit $28.9 billion by 2016

Juniper Research says that with the rise of mobile, dedicated gaming devices will serve the niche According to a new report from Juniper Research, total revenues from the mobile games market are expected to reach $28.9 billion by 2016, representing 38 percent growth from the $20.9 billion Juniper cites for 2014. Juniper stresses that “in […]

• Digi-Capital expects sales boost with mobile apps until 2017

Market researchers from Digi-Capital expect a continuing boom in the mobile games business. In the “Mobile Apps Investment Review Q1 2014” an annual sales boost of over 70 billion dollars is predicted. Analysts expect annual sales of nearly $ 29 billion for the year 2014. Most important category currently and in the future are games. […]

• 20.9 million Germans play mobile games

The Federal Association of Interactive Entertainment Software (BIU) has emphasized the importance of online and mobile games for the German market and its companies. According to the latest data from the Association for Consumer Research (GfK) based on a representative survey of 25,000 German, 20.9 million people in Germany play games on their smartphones and […]

• IEM: “Quo Vadis Games Market” lecture at GAMEplaces Business & Legal

• Germany: 2.4 billion Euro sales with games in 2013

According to the Association for Consumer Research (GfK), the German gamers have invested in 2013, 2.41 billion Euro in new games hardware and software. The hardware expenses amounted to approximately 590 million euros. A total of 69.5 million games have been sold to 73.8 million in the previous year. Source: GfK, BIU, IEM Consulting  

• Mobile: Smartphone games account for 75% of app store spending in 2013

Google Play and iOS games accounted for 75 per cent of app store spending in 2013 according to reports from Deccan Chronicle and App Annie. Source: Deccan Chronicle, App Annie, IEM Consulting  

• USA / Europe: Wedbush Securities forecast the games market to grow at a 4 percent annual rate over the 2014 – 2016 period

According to Wedbush Securities latest report combined U.S. and European software markets are forecast to grow at a 4 percent rate over the 2014 – 2016 period. The report sees the new consoles spurring big growth for the industry as software sales take off in the next several years.  The most important trends is the […]

• Global: DFC Intelligence predicts the games industry will approach around $100 billion in revenue by 2018

In its new report, the researchers at DFC Intelligence have raised their worldwide game revenue forecast to $77 billion in 2014 (up from $68 billion in 2013), and by 2018 the firm believes the industry will be fast approaching $100 billion, reaching about $96 billion. Source: DFC Intelligence, Gamesindustry.biz, IEM Consulting

• Global: DFC Intelligence predicts PC gaming market to exceed $25 billion this year

The market research company DFC Intelligence raised its forecast for the global PC gaming market this year from $22 billion to $25 billion. DFC acts on the assumption that core gamers seem to be willing to spend more money than ever this year. While Asia remains a big contributor to the market, interestingly DFC found […]