Globally, the physical business on the gaming platform PC only plays a marginal role. The market researcher DFC just announced that 92 percent of all PC-Games-purchases were digitally processed in 2013. This high value is of course affected by the broad focus. In China the physical business on PC as a gaming platform is virtually non-existent, but still the leader. Other emerging and developing countries lack in a retail infrastructure in media trade, while digital services are booming. Also PC games today encompasses a much wider range. So likely beside classic PC full price games especially web and social games that are played on the PC, explain the high digital value. Details will be published in September by DFC.
Source: DFC / IEM Consulting